Innovation Team

Innovation Team

Have an idea for how to improve the educational experience at George Fox?

The George Fox Innovation Team – comprised of volunteer staff and faculty from across the university – are facilitators of innovation for our community and want to hear your great ideas for how to make the university experience better for students.

We encourage everyone, in every role, to invest his or her creative energy in the future of George Fox.

Our Cause

To be a catalyst to transform higher education, creating a person-focused, faith-centered and economically sustainable system

Funded proposals from fall 2016

Develop our Diversity: A Research and Development Project to Diversify the Theatre Department at George Fox
Igniter: Cristi Miles

Excerpt from proposal: Currently, our theatre department student body does not represent the entirety of George Fox University’s student body, nor the growing diverse population of our community. It is our intention to reach out to our communities of color, primarily the students themselves, to learn about the barriers that they feel are preventing them from choosing George Fox as their university. We plan on contacting carefully chosen high school theatre departments, local professional theaters with education/diversity outreach programs, and our own GFU students of color by hosting informal gatherings with pizza and beverages to begin building (hopefully longstanding) relationships. Through these gatherings we will, under the guidance of Rebecca Hernandez, develop a GFU Theatre Department Diversity Statement and Action Plan.

Engineering Masters 4 + 1 Program Research
Igniter: Chad Stillinger

Excerpt from proposal: The George Fox University College of Engineering does not currently offer a masters of engineering. The primary goal of this project is to research the feasibility of developing a Masters of Engineering program at GFU. The study will include assessing the market for such a program, drafting a template for the program structure, collecting and analyzing feedback from students, alumni, and employers, identifying resources for such a program, and finally presenting the findings to the Administration and College of Engineering. A “4 + 1” program would allow the College of Engineering to offer a Master's degree to students only 1 year after completing their 4 year bachelor's degree ...

Academic Content Accessibility
Igniter: Rick Muthiah

Excerpt from proposal: Digital content used in academic programs can be inaccessible for undergraduate and graduate students with hearing loss, visual impairment, or other print disabilities. Digital text materials aren’t always accessible for screen readers or text-to-speech software, and many internally created or online videos don’t have captioning. In addition to access for students with print or hearing disabilities, other students could benefit from accessible materials that include captions and the ability to listen to digital text, including English Language Learners and students with specific learning preferences. The Academic Content Accessibility Project would include an accessibility audit of selected course content [and] develop standard expectations and instructions for providing accessible text and video materials ... The primary objective is to provide faculty members with tools to enable creation of universally accessible digital course content.

Virtual Reality Content Creation Studio
Igniter: Matt Meyer

Excerpt from proposal: Virtual Reality – showing 360-degree imagery on headsets to create immersive, interactive viewer experiences – is being used for everything from gaming to teaching surgical techniques, from virtual campus tours to helping quadriplegics walk again. As VR use expands, it is increasingly important that our media students gain experience with this new medium. However, there are also manifold possibilities for VR use in science, education and arts disciplines across campus. Project objectives include: creating a VR studio for creating content, determining best practices for creating cinematic content in VR (with student involvement), and introducing faculty from other departments to techniques for VR creation.