At A Glance
Program Type
Concentration of the cinematic arts major (BA)
Accreditation
Northwest Commission on Colleges and Universities (NWCCU)
Experience
100% of students participate in an internship and undergo portfolio reviews before they graduate
Facilities
Access to video editing labs, audio recording studios, a soundstage, a theatre, and the latest industry-grade tools
Design immersive worlds, tell interactive stories, and bring games to life. At the intersection of art, technology and storytelling, our interactive media and game design concentration within the cinematic arts major equips you to create experiences people don’t just watch – they play.
Program Distinctives Why Study Interactive Media and Game Design at George Fox?
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Work with professional-grade tools, including the Wacom Cintiq Pro, a pen-on-screen device that gives professional-quality precision for digital creation, from drawing to 3D sculpting. You’ll also work with modern engines such as Unreal and Unity, supported with softwares such as Spine 2D and Maya.
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This program emphasizes project-based learning. You’ll design real games and interactive media in your classes.
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Learn to apply emerging technologies, including AI solutions, to enhance user-experience.
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Our faculty bring both academic expertise and real-world experience as filmmakers, animators and developers, providing true mentorship for your career and passions.
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Graduates have worked at Laika Studios (Coraline, Missing Link, ParaNorman), NBC Sports, Refuge VFX, Guidespark and SOMA Games, and have interned at companies that include Supergenius Studio and Dreamworks.
Courses / Curriculum What Will I Study?
Our spaces/Where Will I Learn?
Art & Cinematic Arts Building
Create and collaborate in open studio spaces designed for studio arts, illustration and cinematic arts students. Art students work in a large ceramics and pottery studio, dedicated glass and sculpture spaces, and a partially covered courtyard with a kiln for hands-on making.
Cinematic arts students can edit video, record audio, film in a studio space, and share their work in a dedicated screening theater.
Located between the Maker Hub and Pennington Residence Hall, this 12,000-square-foot facility gives you the space to create and gain industry experience.
Career Outlook What’s After George Fox
The video game market is projected to grow by 6% from 2026 to 2030, according to Boston Consulting Group, creating expanded opportunities for individual creators in areas like streaming, cloud gaming, and user-generated content.
Employment for web development and digital designers is expected to grow 7% between 2024 and 2034, and career opportunities in special effects artists and animators is expected to grow 2% between 2024 and 2034, according to the U.S. Bureau of Labor Statistics (BLS). The projected growth will be due to increased demand for animation and visual effects in video games, movies and newly developed content.
Further, an increased demand for computer graphics for mobile devices will lead to more job opportunities in the field, according to the BLS.
- Video Production, Portland Trail Blazers
- Producer, Graystone Media → Sports Media Production (produced the Civil War: Ducks vs Beavers)
- Portland Film Community: Grimm, Portlandia, Pretty Little Liars, The Librarians
- Audiovisual Tech, Nike
- Videographer, Reverie Creative Agency
- Luis Palau Ministries
- Producer, Happy Finish
- Courtroom Trial Videographer
- Director of Promotions and Listener Engagement, BOOST Radio
- Site Director, Gear Up
- Pixas
- Production Intern, Hollywood, California
- Keiki O Ka Aina
- Refuge VFX
- American Film Institute
- University of Southern California
- UCL (London)
- University of Oregon
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